Dear Lancers,
FragPunk is scheduled for a maintenance update on July 9th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!
New Content

Shard Cards
- Shard Clash July 9th update: 62 Shard Cards removed.
- Chaos Clash July 9th update: 32 Shard Cards removed.
- Deathmatch: Added 14 Shard Cards and removed 14 Shard Cards.
*For detailed Shard Card information, please refer to the appendix.
Battle Pass
The Season 5 Chapter 2 Battle Pass, Dreamland Headshots, will go live on July 9th. Superb skins for Pathojen [Kepler Medic] and Ixchel [Intoxicating Barkeep] are coming soon. The Rare Lancer skin [Sunning Waves] will also be released, alongside five Superb weapon skins [Dreamland Headshots].
Events
Seaside Challenge: Ranked Vacation
- Rank Protection Cards Giveaway! Complete Challenges to get Mad Dog-S - Meow Milk, 2 Ultra Cans, 4 Rank Protection Cards, 3 Darkest Hour - Sticker Packs, 1 Darkest Hour - Charm Gift Pack, 3 Basic Sticker Packs, and 350 Glunite Coins!
Chapter Login
- A new chapter is here! Log in daily to receive Lobby Wallpaper - Dreamland Headshots, Headwear - Seal Cone, Sticker - Metallic Rose, Sticker - Neon Purple, 1 Ultra Can, 6 Darkest Hour - Sticker Packs, 1 Darkest Hour - Charm Gift Pack, and 600 Glunite Coins!
Updates
Lancers
1. Broker
- Goddard's Vengeance
- The rocket damage radius and the radius for dealing maximum explosion damage have been increased, but damage falloff is now more pronounced.
2. Zephyr
- Fade Away
- Skill usage will now replenish over time.
- When Zephyr enters this domain while invisible, her invisibility duration now resets.
- Domain duration reduced from 16s to 12s.
3. Chum
- Chomper
- Chomper's health increased from 75 to 100.
4. Wildstyle
- Spray Paint
- Reduced the time required to equip the graffiti gun. Swapping to other weapons is also faster.
- The post-fire animation of the graffiti gun can now be interrupted immediately.
5. Dex
- Mimic Trap
- Effective range increased.
- The trap effect has been altered. Triggering the trap now damages and exposes the one who triggered it.
- The trap effect will not trigger if destroyed.
- Dex will receive a notification when the trap is triggered or destroyed.
6. Kismet
- Misery Angel
- The bomb no longer pulls enemies within range.
- Skill usage will now replenish over 45s.
- Hello, Goodbye
- Exposed enemies no longer take continuous damage while moving. Instead, they suffer a 12% vulnerability effect.
7. General
- Refined the feel of skill usage for the following Lancers:
- Spider, Wildstyle, Dex, Hollowpoint, Jaguar, Chum, Serket, Pathojen, Hurricane, Calamity, and Counterfeit.
- Added a corresponding HUD for the skills of the following Lancers:
- Broker, Chum, Zephyr, Dex, Wildstyle, and Calamity.
Weapon
1. Boom Broom
- The earliest fire time after an empty mag reload and a tactical reload now occurs earlier to better match the animation sequence.
2. Highlife
- Bullet spread while hipfiring has been reduced.
3. My Way
- The earliest fire time after a tactical reload now occurs earlier to better match the animation sequence.
4. Vicious
- The earliest fire time after an empty mag reload and a tactical reload now occurs earlier to better match the animation sequence.
Shard Cards
- Reload Protection: Shard Point requirement increased from 2 to 4.
- Feral Hogs: Shard Point requirement increased from 4 to 6.
- Demolition Extension: Shard Point requirement increased from 2 to 4.
- Piercing Bullet: Shard Point requirement increased from 4 to 5.
- Choke: Shard Point requirement increased from 4 to 5.
- Expert Juggler: Shard Point requirement increased from 2 to 5.
- Super Jump: Shard Point requirement increased from 5 to 6.
- Full Moon: Shard Point requirement increased from 3 to 4.
- Doomsday Bomb: Shard Point requirement increased from 5 to 6.
- Guerrilla Fighter: Shard Point requirement increased from 3 to 4.
- Flash Bullet: Shard Point requirement increased from 2 to 4.
- No Pain No Slain: Shard Point requirement increased from 3 to 5.
- Electrocution: Shard Point requirement increased from 2 to 5.
- Rapid Marksman Rifle: Shard Point requirement increased from 4 to 6.
- Mission Bound: Shard Point requirement increased from 2 to 4.
- Converter Camouflage: Shard Point requirement increased from 4 to 5.
- Pain Killer: Shard Point requirement increased from 3 to 4. Added visual effects for players who activate this Shard Card.
- Gadget Breaker: Shard Point requirement decreased from 3 to 2.
- Weapon Morph: Shard Point requirement decreased from 6 to 5.
- Revealing Puddle: Shard Point requirement decreased from 3 to 2.
- Street Closure: Shard Point requirement decreased from 4 to 3.
Arcade Mode
Deck Gear Up
- Play time in Deck Gear Up will now be counted as Arcade mode play time.
Appendix
Shard Card Detailed Updates
Shard Clash: Removed Shards Cards
- Lumiprint: Enemies leave footprints while moving.
- Bulletproof Doors: Upgrade all doors to bulletproof auto-doors.
- Powerful Strike: Your first [Bullet] after 1 second of not firing causes knockback.
- Swift Support: Teleport to a teammate's side.
- Flashlight: Attach a flashlight to your firearm that interferes with enemy sights.
- Free For All: All weapons for free once.
- Reaper's Scythe: Generate the Reaper's Scythe in your spawn site.
- Random Teleportation: Entering a portal will take you to another portal at random.
- Butterfingers: After a period of continuous fire, enemies drop their primary weapon(s).
- Guess Who?: [Bullet] Enemies can't see damage indicators.
- A Knife in the Dark: Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
- Sustained Crab Walk: While taking continuous damage, the enemy is forced to crouch.
- Secondary Weapon Expert: When your primary weapon has less than 20% ammo remaining, switch to your secondary weapon. Your secondary weapon's damage then +20% for a short period.
- It's Mine Now: [Kill] You can immediately equip the weapon of an enemy you kill.
- Grenade Mode: While holding a primary weapon, you can switch it to grenade mode.
- Hold the Pass: Regain HP rapidly while standing on the bridge.
- Return to Sender: When damaged for the first time, enemies are teleported to their spawn point.
- Short Exposure: Effects that expose you do not last as long.
- Itchy Triggers: Every 5s, a random enemy is forced to use their trigger key/button.
- Feinting Flash: Dropping your weapon generates a flashbang.
- Painful Motivation: [Bullet]s can damage allies, but increase their movement speed and fire rate.
- Magnetic Bullets: [Bullet][Hit] Pulls the enemy a short distance towards you.
- A Site Spin: The device in the middle of the Map can cause A site to rotate.
- B Site Spin: The device in the middle of the Map can cause B site to rotate.
- Wild Monitor: [Treasure] Transform into video cameras you can look through.
- Cold Front: A cold front is approaching, disabling all traps.
- Fearless: [Disengage] Firing does not consume ammo.
- Alert: [Disengage] Sense nearby enemies.
- Foot Dragging: [N Points] Enemy movement speed -{1}x3%.
- Weak Jumps: [N Points] Enemy jump height -{1}x10%.
- Stand Up Straight!: Enemies can't crouch or slide.
- Dimensional Gate: Dimensional portals appear on the Map, allowing players to traverse to the other side of walls.
- Beauty Sleep: You can sleep to heal yourself.
- Converter Feeding: [Converter] After planting, the converter will eat nearby traps, increasing the time required to defuse it.
- Tariff: Get 100% of the Shard Points spent by enemies this round.
- Swap 'N Slow: Reduce enemies' movement speed when they swap items.
- Blind Rush: Increase your movement speed while blinded.
- Silence is Golden: Killing a silenced enemy grants 3 extra Shard Points.
- I See You: A marker is placed above a random enemy's head, indicating their location.
- Rocket Jump: Equip a rocket and launch yourself upward with it.
- Pop Quiz: [Deathrattle] Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
- Shadow Leap: [Kill] You can teleport to the enemy's location.
- Door Reset: Before the converter is planted, whenever a door is destroyed, all players are teleported to spawn and match time +15s.
- I'm a Bullet: Gain the ability to hide inside dropped firearms.
- Glowing Dino: Place a glow-in-the-dark dinosaur that exposes nearby enemies.
- Teleport Light Wave: Launch a wave of light forward. Any enemy hit is teleported to a random but safe location.
- The Cow Level: Cow dolls appear in your spawn site! They heal nearby allies. Destroying them creates two-way portals to and from the duel arena.
- Careless Gorilla: A gorilla appears on the Map and automatically throws banana peels. The gorilla can be moved.
- Pony Catapult: Ponies appear on the Map that players can use to launch pony bombs.
- Epitaph: [Deathrattle] Spawn a tombstone that can be used as cover.
- High Speed Crash: After use: Max HP +50 and movement speed +50% for 5s. Crashing into enemies can kill them.
- Haunted: Every 10s, the Imp jumpscares an enemy.
- Radiant Burn: Blinded enemies take damage over time.
- Scare Shot: Hitting an enemy with the first [Bullet] in a mag forces them to jump.
- Skates: Skates appear on the Map. Destroying them grants the slide ability and increases movement speed and sliding speed.
- Secret Santa: Activate to swap primary weapon(s) with a random enemy.
- Painted Blessing: Increase max HP and movement speed for a short time, and continuously restore HP.
- Card Master: Get an unlimited number of Flying Cards that can be thrown to deal damage.
- Archer: All players become archers.
- Phantom A Site: A site is misty and infested with phantoms.
- Phantom B Site: B site is misty and infested with phantoms.
- Say Goodnight: Launch a wave of light forward. Any enemy hit is put to sleep.
Chaos Clash: Removed Shards Cards
- Swift Support: Teleport to a teammate's side.
- Flashlight: Attach a flashlight to your firearm that interferes with enemy sights.
- Reaper's Scythe: Obtain the Reaper's Scythe.
- Random Teleportation: Entering a portal will take you to another portal at random.
- Butterfingers: After a period of continuous fire, enemies drop their primary weapon.
- A Knife in the Dark: Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
- Sustained Crab Walk: While taking continuous damage, the enemy is forced to crouch.
- Secondary Weapon Expert: When your primary weapon has less than 20% ammo remaining, switch to your secondary weapon. Your secondary weapon's damage then +20% for a short period.
- Grenade Mode: While holding a primary weapon, you can switch it to grenade mode.
- Return to Sender: Teleport to your spawn point when damaged for the first time.
- Itchy Triggers: Every 3s, a random player is forced to use their trigger key/button.
- Feinting Flash: Dropping your weapon generates a flashbang.
- Painful Motivation: [Bullets] can damage allies, but increase their movement speed and fire rate.
- Cold Front: A cold front disables all traps.
- Fearless: [Disengage]: Firing does not consume ammo.
- Dimensional Gate: Dimensional portals appear on the Map, allowing players to traverse to the other side of walls.
- Beauty Sleep: You can sleep to heal yourself.
- I See You: A marker is placed above everyone's head, indicating location.
- Rocket Jump: Equip a rocket and launch yourself upward with it.
- Pop Quiz: [Deathrattle]: Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
- Shadow Leap: [Kill]: You can teleport to the enemy's location.
- Door Reset: Before the converter is planted, whenever a door is destroyed, all players are teleported to spawn and match time +15s.
- I'm a Bullet: Gain the ability to hide inside dropped firearms.
- Glowing Dino: Place a glow-in-the-dark dinosaur that exposes nearby enemies.
- Teleport Light Wave: Launch a wave of light forward. Any enemy hit is teleported to a random but safe location.
- Pony Catapult: Ponies appear on the Map that players can use to launch pony bombs.
- Epitaph: [Deathrattle]: Spawn a tombstone that can be used as cover.
- High Speed Crash: After use: Max HP +50 and movement speed +50% for 5s. Crashing into enemies can kill them.
- Scare Shot: Hitting an enemy with the first [bullet] in a mag forces them to jump.
- Skates: Skates appear on the Map. Destroying them grants the slide ability and increases movement and sliding speed.
- Archer: You and your teammates can transform into archers.
- Say Goodnight: Launch a wave of light forward. Any enemy hit is put to sleep.
Deathmatch: New Shard Cards
- Kill Reward: Earn extra Shard Points per kill.
- Extra Pellets: Shotgun: Fire extra pellets per shot.
- Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
- Rabbit Legs: Movement speed +20% and gain jump boost, but you take 15% more damage.
- Battle-Hardened: [Injured]: Increases the damage you deal.
- Vampire Night: Gain Vampire powers.
- Blind Fire Healing: Enemy [bullets] that miss restore 5 HP to you.
- Fragmentation Bullet: When [bullets] hit Lancers, they split and shoot an additional 3 bullets behind the Lancer.
- Hyperkinetic Bullet: [Bullet]: The faster you move, the higher damage you deal.
- Feel the Bass: Upon landing, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
- Lucky Bullets: Fire an extra bullet in a random direction with every shot.
- Ricochet: [Bullet]: Ricochet up to 3 times.
- Berserker: Enter berserker mode. Max HP +30, 2 extra bullets per shot. Greatly increased speed and jump height.
- Tall Poppy: [Bullet]: Damage +30% when on lower ground than your enemy.
Deathmatch: Removed Shards Cards
- Parting Compensation: Earn extra Shard Points upon death.
- Explosion Specialist: Explosive damage +25%.
- Quick Reload: Reload speed +50%.
- Blast Suits: Damage taken from enemy explosions -40%.
- Freeze Bullet: [Bullet]: Enemy movement speed -30% on hit.
- Emergency Evacuation: When under attack, movement speed +12%.
- Bigger Bombs: Explosion ranges +33%.
- Fearless: [Disengage]: Firing does not consume ammo.
- Agile Marksman: [Aim]: Movement speed +50%.
- Shark Medic: A healing shark follows you, restoring your HP.
- Explosive Shot: [Bullet]: Explosion.
- Close Havoc: [Bullet]: Damage +30% at close range.
- Quick Reload: Instantly reload ammo.
- Choke: Shotguns: Reduce spread significantly.