S5 Darkest Hour Live May 21 UTC+0

S5 Darkest Hour Live May 21 UTC+0

UPD
FragPunk July 9th Update Announcement: New Content for Season 5, Chapter 2 2026.07.09

Dear Lancers,

FragPunk is scheduled for a maintenance update on July 9th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!

 

 

New Content

 

 

Shard Cards

  • Shard Clash July 9th update: 62 Shard Cards removed.
  • Chaos Clash July 9th update: 32 Shard Cards removed.
  • Deathmatch: Added 14 Shard Cards and removed 14 Shard Cards.

*For detailed Shard Card information, please refer to the appendix.

 

Battle Pass

 

The Season 5 Chapter 2 Battle Pass, Dreamland Headshots, will go live on July 9th. Superb skins for Pathojen [Kepler Medic] and Ixchel [Intoxicating Barkeep] are coming soon. The Rare Lancer skin [Sunning Waves] will also be released, alongside five Superb weapon skins [Dreamland Headshots].

 

Events

 

Seaside Challenge: Ranked Vacation

 

  • Rank Protection Cards Giveaway! Complete Challenges to get Mad Dog-S - Meow Milk, 2 Ultra Cans, 4 Rank Protection Cards, 3 Darkest Hour - Sticker Packs, 1 Darkest Hour - Charm Gift Pack, 3 Basic Sticker Packs, and 350 Glunite Coins!

 

Chapter Login

 

  • A new chapter is here! Log in daily to receive Lobby Wallpaper - Dreamland Headshots, Headwear - Seal Cone, Sticker - Metallic Rose, Sticker - Neon Purple, 1 Ultra Can, 6 Darkest Hour - Sticker Packs, 1 Darkest Hour - Charm Gift Pack, and 600 Glunite Coins!

 

 

Updates

 

Lancers

 

1. Broker

 

  • Goddard's Vengeance
    • The rocket damage radius and the radius for dealing maximum explosion damage have been increased, but damage falloff is now more pronounced.

 

2. Zephyr

 

  • Fade Away
    • Skill usage will now replenish over time.
    • When Zephyr enters this domain while invisible, her invisibility duration now resets.
    • Domain duration reduced from 16s to 12s.

 

3. Chum

 

  • Chomper
    • Chomper's health increased from 75 to 100.

 

4. Wildstyle

 

  • Spray Paint
    • Reduced the time required to equip the graffiti gun. Swapping to other weapons is also faster.
    • The post-fire animation of the graffiti gun can now be interrupted immediately.

 

5. Dex

 

  • Mimic Trap
    • Effective range increased.
    • The trap effect has been altered. Triggering the trap now damages and exposes the one who triggered it.
    • The trap effect will not trigger if destroyed.
    • Dex will receive a notification when the trap is triggered or destroyed.

 

6. Kismet

 

  • Misery Angel
    • The bomb no longer pulls enemies within range.
    • Skill usage will now replenish over 45s.
  • Hello, Goodbye
    • Exposed enemies no longer take continuous damage while moving. Instead, they suffer a 12% vulnerability effect.

 

7. General

 

  • Refined the feel of skill usage for the following Lancers:
    • Spider, Wildstyle, Dex, Hollowpoint, Jaguar, Chum, Serket, Pathojen, Hurricane, Calamity, and Counterfeit.
  • Added a corresponding HUD for the skills of the following Lancers:
    • Broker, Chum, Zephyr, Dex, Wildstyle, and Calamity.

 

Weapon

 

1. Boom Broom

 

  • The earliest fire time after an empty mag reload and a tactical reload now occurs earlier to better match the animation sequence.

 

2. Highlife

 

  • Bullet spread while hipfiring has been reduced.

 

3. My Way

 

  • The earliest fire time after a tactical reload now occurs earlier to better match the animation sequence.

 

4. Vicious

 

  • The earliest fire time after an empty mag reload and a tactical reload now occurs earlier to better match the animation sequence.

 

Shard Cards

 

  • Reload Protection: Shard Point requirement increased from 2 to 4.
  • Feral Hogs: Shard Point requirement increased from 4 to 6.
  • Demolition Extension: Shard Point requirement increased from 2 to 4.
  • Piercing Bullet: Shard Point requirement increased from 4 to 5.
  • Choke: Shard Point requirement increased from 4 to 5.
  • Expert Juggler: Shard Point requirement increased from 2 to 5.
  • Super Jump: Shard Point requirement increased from 5 to 6.
  • Full Moon: Shard Point requirement increased from 3 to 4.
  • Doomsday Bomb: Shard Point requirement increased from 5 to 6.
  • Guerrilla Fighter: Shard Point requirement increased from 3 to 4.
  • Flash Bullet: Shard Point requirement increased from 2 to 4.
  • No Pain No Slain: Shard Point requirement increased from 3 to 5.
  • Electrocution: Shard Point requirement increased from 2 to 5.
  • Rapid Marksman Rifle: Shard Point requirement increased from 4 to 6.
  • Mission Bound: Shard Point requirement increased from 2 to 4.
  • Converter Camouflage: Shard Point requirement increased from 4 to 5.
  • Pain Killer: Shard Point requirement increased from 3 to 4. Added visual effects for players who activate this Shard Card.
  • Gadget Breaker: Shard Point requirement decreased from 3 to 2.
  • Weapon Morph: Shard Point requirement decreased from 6 to 5.
  • Revealing Puddle: Shard Point requirement decreased from 3 to 2.
  • Street Closure: Shard Point requirement decreased from 4 to 3.

 

Arcade Mode

 

Deck Gear Up

 

  • Play time in Deck Gear Up will now be counted as Arcade mode play time.

 

 

Appendix

 

Shard Card Detailed Updates

 

Shard Clash: Removed Shards Cards

 

  • Lumiprint: Enemies leave footprints while moving.
  • Bulletproof Doors: Upgrade all doors to bulletproof auto-doors.
  • Powerful Strike: Your first [Bullet] after 1 second of not firing causes knockback.
  • Swift Support: Teleport to a teammate's side.
  • Flashlight: Attach a flashlight to your firearm that interferes with enemy sights.
  • Free For All: All weapons for free once.
  • Reaper's Scythe: Generate the Reaper's Scythe in your spawn site.
  • Random Teleportation: Entering a portal will take you to another portal at random.
  • Butterfingers: After a period of continuous fire, enemies drop their primary weapon(s).
  • Guess Who?: [Bullet] Enemies can't see damage indicators.
  • A Knife in the Dark: Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
  • Sustained Crab Walk: While taking continuous damage, the enemy is forced to crouch.
  • Secondary Weapon Expert: When your primary weapon has less than 20% ammo remaining, switch to your secondary weapon. Your secondary weapon's damage then +20% for a short period.
  • It's Mine Now: [Kill] You can immediately equip the weapon of an enemy you kill.
  • Grenade Mode: While holding a primary weapon, you can switch it to grenade mode.
  • Hold the Pass: Regain HP rapidly while standing on the bridge.
  • Return to Sender: When damaged for the first time, enemies are teleported to their spawn point.
  • Short Exposure: Effects that expose you do not last as long.
  • Itchy Triggers: Every 5s, a random enemy is forced to use their trigger key/button.
  • Feinting Flash: Dropping your weapon generates a flashbang.
  • Painful Motivation: [Bullet]s can damage allies, but increase their movement speed and fire rate.
  • Magnetic Bullets: [Bullet][Hit] Pulls the enemy a short distance towards you.
  • A Site Spin: The device in the middle of the Map can cause A site to rotate.
  • B Site Spin: The device in the middle of the Map can cause B site to rotate.
  • Wild Monitor: [Treasure] Transform into video cameras you can look through.
  • Cold Front: A cold front is approaching, disabling all traps.
  • Fearless: [Disengage] Firing does not consume ammo.
  • Alert: [Disengage] Sense nearby enemies.
  • Foot Dragging: [N Points] Enemy movement speed -{1}x3%.
  • Weak Jumps: [N Points] Enemy jump height -{1}x10%.
  • Stand Up Straight!: Enemies can't crouch or slide.
  • Dimensional Gate: Dimensional portals appear on the Map, allowing players to traverse to the other side of walls.
  • Beauty Sleep: You can sleep to heal yourself.
  • Converter Feeding: [Converter] After planting, the converter will eat nearby traps, increasing the time required to defuse it.
  • Tariff: Get 100% of the Shard Points spent by enemies this round.
  • Swap 'N Slow: Reduce enemies' movement speed when they swap items.
  • Blind Rush: Increase your movement speed while blinded.
  • Silence is Golden: Killing a silenced enemy grants 3 extra Shard Points.
  • I See You: A marker is placed above a random enemy's head, indicating their location.
  • Rocket Jump: Equip a rocket and launch yourself upward with it.
  • Pop Quiz: [Deathrattle] Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
  • Shadow Leap: [Kill] You can teleport to the enemy's location.
  • Door Reset: Before the converter is planted, whenever a door is destroyed, all players are teleported to spawn and match time +15s.
  • I'm a Bullet: Gain the ability to hide inside dropped firearms.
  • Glowing Dino: Place a glow-in-the-dark dinosaur that exposes nearby enemies.
  • Teleport Light Wave: Launch a wave of light forward. Any enemy hit is teleported to a random but safe location.
  • The Cow Level: Cow dolls appear in your spawn site! They heal nearby allies. Destroying them creates two-way portals to and from the duel arena.
  • Careless Gorilla: A gorilla appears on the Map and automatically throws banana peels. The gorilla can be moved.
  • Pony Catapult: Ponies appear on the Map that players can use to launch pony bombs.
  • Epitaph: [Deathrattle] Spawn a tombstone that can be used as cover.
  • High Speed Crash: After use: Max HP +50 and movement speed +50% for 5s. Crashing into enemies can kill them.
  • Haunted: Every 10s, the Imp jumpscares an enemy.
  • Radiant Burn: Blinded enemies take damage over time.
  • Scare Shot: Hitting an enemy with the first [Bullet] in a mag forces them to jump.
  • Skates: Skates appear on the Map. Destroying them grants the slide ability and increases movement speed and sliding speed.
  • Secret Santa: Activate to swap primary weapon(s) with a random enemy.
  • Painted Blessing: Increase max HP and movement speed for a short time, and continuously restore HP.
  • Card Master: Get an unlimited number of Flying Cards that can be thrown to deal damage.
  • Archer: All players become archers.
  • Phantom A Site: A site is misty and infested with phantoms.
  • Phantom B Site: B site is misty and infested with phantoms.
  • Say Goodnight: Launch a wave of light forward. Any enemy hit is put to sleep.

 

Chaos Clash: Removed Shards Cards

 

  • Swift Support: Teleport to a teammate's side.
  • Flashlight: Attach a flashlight to your firearm that interferes with enemy sights.
  • Reaper's Scythe: Obtain the Reaper's Scythe.
  • Random Teleportation: Entering a portal will take you to another portal at random.
  • Butterfingers: After a period of continuous fire, enemies drop their primary weapon.
  • A Knife in the Dark: Enter a stealth state while standing still and wielding a melee weapon for 5 seconds.
  • Sustained Crab Walk: While taking continuous damage, the enemy is forced to crouch.
  • Secondary Weapon Expert: When your primary weapon has less than 20% ammo remaining, switch to your secondary weapon. Your secondary weapon's damage then +20% for a short period.
  • Grenade Mode: While holding a primary weapon, you can switch it to grenade mode.
  • Return to Sender: Teleport to your spawn point when damaged for the first time.
  • Itchy Triggers: Every 3s, a random player is forced to use their trigger key/button.
  • Feinting Flash: Dropping your weapon generates a flashbang.
  • Painful Motivation: [Bullets] can damage allies, but increase their movement speed and fire rate.
  • Cold Front: A cold front disables all traps.
  • Fearless: [Disengage]: Firing does not consume ammo.
  • Dimensional Gate: Dimensional portals appear on the Map, allowing players to traverse to the other side of walls.
  • Beauty Sleep: You can sleep to heal yourself.
  • I See You: A marker is placed above everyone's head, indicating location.
  • Rocket Jump: Equip a rocket and launch yourself upward with it.
  • Pop Quiz: [Deathrattle]: Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
  • Shadow Leap: [Kill]: You can teleport to the enemy's location.
  • Door Reset: Before the converter is planted, whenever a door is destroyed, all players are teleported to spawn and match time +15s.
  • I'm a Bullet: Gain the ability to hide inside dropped firearms.
  • Glowing Dino: Place a glow-in-the-dark dinosaur that exposes nearby enemies.
  • Teleport Light Wave: Launch a wave of light forward. Any enemy hit is teleported to a random but safe location.
  • Pony Catapult: Ponies appear on the Map that players can use to launch pony bombs.
  • Epitaph: [Deathrattle]: Spawn a tombstone that can be used as cover.
  • High Speed Crash: After use: Max HP +50 and movement speed +50% for 5s. Crashing into enemies can kill them.
  • Scare Shot: Hitting an enemy with the first [bullet] in a mag forces them to jump.
  • Skates: Skates appear on the Map. Destroying them grants the slide ability and increases movement and sliding speed.
  • Archer: You and your teammates can transform into archers.
  • Say Goodnight: Launch a wave of light forward. Any enemy hit is put to sleep.

 

Deathmatch: New Shard Cards

 

  • Kill Reward: Earn extra Shard Points per kill.
  • Extra Pellets: Shotgun: Fire extra pellets per shot.
  • Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
  • Rabbit Legs: Movement speed +20% and gain jump boost, but you take 15% more damage.
  • Battle-Hardened: [Injured]: Increases the damage you deal.
  • Vampire Night: Gain Vampire powers.
  • Blind Fire Healing: Enemy [bullets] that miss restore 5 HP to you.
  • Fragmentation Bullet: When [bullets] hit Lancers, they split and shoot an additional 3 bullets behind the Lancer.
  • Hyperkinetic Bullet: [Bullet]: The faster you move, the higher damage you deal.
  • Feel the Bass: Upon landing, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
  • Lucky Bullets: Fire an extra bullet in a random direction with every shot.
  • Ricochet: [Bullet]: Ricochet up to 3 times.
  • Berserker: Enter berserker mode. Max HP +30, 2 extra bullets per shot. Greatly increased speed and jump height.
  • Tall Poppy: [Bullet]: Damage +30% when on lower ground than your enemy.

 

Deathmatch: Removed Shards Cards

 

  • Parting Compensation: Earn extra Shard Points upon death.
  • Explosion Specialist: Explosive damage +25%.
  • Quick Reload: Reload speed +50%.
  • Blast Suits: Damage taken from enemy explosions -40%.
  • Freeze Bullet: [Bullet]: Enemy movement speed -30% on hit.
  • Emergency Evacuation: When under attack, movement speed +12%.
  • Bigger Bombs: Explosion ranges +33%.
  • Fearless: [Disengage]: Firing does not consume ammo.
  • Agile Marksman: [Aim]: Movement speed +50%.
  • Shark Medic: A healing shark follows you, restoring your HP.
  • Explosive Shot: [Bullet]: Explosion.
  • Close Havoc: [Bullet]: Damage +30% at close range.
  • Quick Reload: Instantly reload ammo.
  • Choke: Shotguns: Reduce spread significantly.