Dear Lancers:
FragPunk is scheduled for a maintenance update on December 4th 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We are excited to bring you the new content included in this chapter update!
New Content

Lancer
Windwalker
Windwalker is a melancholy, mysterious traveler who excels in teleportation and frontal assaults. He uses "Blowin' in the Wind" to dash and stun surrounding enemies, and with "Blade of Broken Dreams," he slashes forward to release damaging wind blades. "Gimme Shelter" summons a wind shield that deflects incoming bullets, allowing him to move safely across the battlefield. Ask about Windwalker's past at your own risk: he's lived many lifetimes, and it would take years just to scratch the surface.
Maps and Modes
New Shard Clash Map: Tulix
The people of Balamtok worship many gods, and the great Kukulkan is their most sacred deity of all. In the past, corrupt priests created a Glunite-powered bio-mechanical Kukulkan, falsifying the god's will. Ixchel thwarted their plans, but not before the high priest stole a dangerous device and instigated Balamtok's Smash-Up.

New Deathmatch Map: Cyber Dome
Black Market harbors filth and corruption. It's home to the most diverse markets in Acme, and the bloodiest underground fight arena in the entire Shardverse.

Hot Zone
A brand-new Arcade mode is here! Infinite respawns and hot zone control points await! Periodically, hot zones will appear on the map. Occupy and hold these hot zones to earn points for your team. The team with the most points wins!
Note: The Hot Zone mode shares the same card pool as Deathmatch mode.

Arcade Modes:
- Toy Front Line mode will now be available indefinitely.
- The Prop Hunt map "Suburbia" has been added to the Deathmatch Map Pool.
- Limited-time modes will be available as follows:
- Hot Zone will be available from December 4, 2025, to December 18, 2025.
- Blitz Ballet will be available from December 18, 2025, to January 1, 2026.
- Deck Gear Up will be available from January 1, 2026, to January 15, 2026.
- Mirror Clash will be available from January 15, 2026, to January 29, 2026.
| Limited Time Mode | Start Time | End Time |
| Hot Zone | 2025/12/4 04:00:00 | 2025/12/18 03:59:59 |
| Blitz Ballet | 2025/12/18 04:00:00 | 2026/1/1 03:59:59 |
| Deck Gear Up | 2026/1/1 04:00:00 | 2026/1/15 03:59:59 |
| Mirror Clash | 2026/1/15 04:00:00 | 2026/1/29 03:59:59 |
Shard Cards
Shard Clash and Chaos Clash will receive three Shard Card updates on December 4, 2025; December 18, 2025; and January 8, 2026. After each update, the probability of drawing newly added Shard Cards will temporarily increase.
- On December 4th, 11 Shard Cards will be added to Shard Clash.
- On December 4th, 10 Shard Cards will be added to Chaos Clash, while 2 Shard Cards will be removed.
- 4 Shard Cards will be added to Outbreak mode, while 2 Shard Cards will be removed.
- 14 Shard Cards will be added to Deathmatch modes, while 14 Shard Cards will be removed.
*For specific Shard Card details, please refer to the appendix.
Battle Pass
The new chapter's Battle Pass – Magical Elegance will officially launch on December 4th, featuring Nitro’s Superb skin [Magical Elegance] and Serket’s Superb skin [Desert Rose]! There’s also a set of Rare Lancer skins, [Evil Castle], along with 5 Superb weapon skins, [Melting Invasion].
In addition, the Battle Pass will undergo the following adjustments:
- Base Battle Pass XP earned per match will be significantly increased, making it the primary source of Battle Pass XP. This ensures that players who prefer different modes can still complete the Battle Pass.
- Added a weekly cap on XP gains, which resets every Thursday.
- Removed daily and weekly challenges, keeping only seasonal challenges.
Events
The Winter Festival series of events is about to start! Limited-Time FragPunk Coins, Superb skins, and other gifts are waiting for you!
Hot Zone
- The brand-new mode "Hot Zone" is now live! Complete missions to earn Headgear – Cat Out of Order, Witch Moon: Sticker Pack (x1), Basic Sticker Pack (x4), Basic Accessory Pack (x1), Rare Prize Can (x1), and Glunite Coins (x600)!
Chapter Login
- New season, new vibes! Log in during the Event period to claim Gesture – Come Here, Imp Iceball (x5), Snowman Globe (x5), Witch Moon: Decoration Pack (x1), Witch Moon: Sticker Pack (x6), Ultra Can (x2), and Glunite Coin(s) (x500)!
Lancer: Windwalker
- A brand-new Lancer has arrived! Try out the new Lancer, Windwalker, and complete Challenges to receive free rewards, including Windwalker’s Superb skin, Mercurial Messenger, Banner – Road to Nobility, and Name Card – Symbolic – Windwalker!
New Chapter Challenges
- A new Lancer and new modes have arrived—come check out the fresh content in the Season 3, Chapter 2 release! Complete Challenges to obtain Headgear – Cat Witch, Arm Ornament – Crying Calico, Ultra Can (x1), Witch Moon: Sticker Pack (x1), Basic Sticker Pack (x2), and Glunite Coin(s) (x300)!
Meet New Friends!
- New to the Shardverse? Don't know where to start? Come make some new friends! Complete challenges to earn rewards, including the title "Best Friends," Plasma – Discipline Trial Card (x1), Spray – Greatest Duo, Spray – Nitro Cannon, Banner – Glorious Covenant, Basic Sticker Pack (x2), and Gold (x600)!
Store
- Ultimate Melee Weapon Skin – Constellation will be removed next season (Season 4), and will no longer be available to unlock using Ultimate Materials.
- [Tragic Memory] The all-new Extreme Lancer skin bundle launches on December 4. Windwalker travels across the Shards—will he return to his golden homeland through hazy recollections?

Updates
Lancers
Ixchel
- Spear Of Kukulkan
- Spear Of Kukulkan now passes through Ixchel's arena.
- Skill cooldown reduced from 30s to 15s.
- Increased pull force of Spear Of Kukulkan on enemies in range.
- Debuff of Spear Of Kukulkan lasts an additional 1.5 seconds after leaving the skill's area of effect.
- Gladiator
- Activating this skill restores Ixchel's health. The lower her health, the greater the amount restored.
Hollowpoint
- Meteora
- Now allows faster switching to the Meteora sniper rifle.
- Headshots fired with the Meteora sniper rifle deal extremely high damage.
- The Meteora sniper rifle starts with 4 rounds and does not automatically reload.
- Movement speed while aiming slightly increased.
Jaguar
- Electric Avenue
- Now allows faster switching to the skill item.
Chum
- Chomper
- Now allows faster switching to the skill item.
Pathojen
- Shroom Wall
- Now allows faster switching to the skill item.
Zephyr
- Midnight Rambler
- While in Midnight Rambler mode, Zephyr gains +15% movement speed.
- Duration of Midnight Rambler reduced from 6 seconds to 3 seconds.
- Taking damage no longer cancels invisibility during Midnight Rambler.
- Number of uses reduced from 3 to 2.
- Get Back
- Teleportation delay reduced from 1 second to 0.3 seconds.
Dex
- Cloning Incarnation
- Health cost of Cloning Incarnation increased from 10 to 20.
- Cloning Incarnation automatically ends after 15 seconds and teleports back to the beacon location.
- Number of uses increased from 1 to 2.
Aura
- Soul Guardian
- Effect changed: Grants 15 extra health for 20 seconds. This extra health cannot stack with other sources of extra health.
- Soul Beacon
- While possessing an ally, Aura can only detect enemies within that ally’s line of sight.
Corona
- Ashes to Ashes
- Corona no longer gains a movement speed bonus while inside the skill’s area of effect.
Weapons
Bad Moon-S
- Damage increased to 50 (0-10 meters), 48 (10-45 meters), 45 (beyond 45 meters).
Bad Reputation
- Damage increased to 75 (0-10 meters), 70 (10-45 meters), 65 (beyond 45 meters).
Ghost Pepper
- Headshot damage multiplier increased from 2.25 times the base damage to 3.5 times.
Others
- Adjusted the Shard Point acquisition multipliers for different weapons when making kills in Shard Clash mode:
- All shotguns: x3
- All submachine guns, all marksman weapons, Ghost Pepper, Vicious, and Cold Shoulder: x2
- All assault rifles, all sniper rifles, My Way, Cure-All, and utility guns: x1
Shard Cards
OUTBREAK
- Candy Bait: Required Shard Point(s) reduced from 20 to 15. RARITY changed from Gold to Blue.
- Wound Infection: Required Shard Point(s) reduced from 19 to 15. RARITY changed from Purple to Blue.
- Beginner's Shield: Required Shard Point(s) reduced from 20 to 12. RARITY changed from Gold to White.
- Gun Tune-Up: Required Shard Point(s) reduced from 15 to 8. RARITY changed from Gold to Blue.
- Reliable Help: Required Shard Point(s) reduced from 15 to 8.
- Steel Ram: Required Shard Point(s) reduced from 25 to 18.
- Split Projectile: Required Shard Point(s) reduced from 15 to 10. RARITY changed from Purple to Blue.
- Adrenaline Rush: Required Shard Point(s) reduced from 18 to 12. RARITY changed from Purple to White.
- Target Locked: Required Shard Point(s) reduced from 16 to 15.
- Charged Protection: Damage Reduction duration increased from 0.5 seconds to 1 second.
- Ground-Hugging: Movement Speed bonus increased from +100% to +150%.
- Auto-Loader: Required Shard Point(s) reduced from 20 to 15.
- Free Retry: Required Shard Point(s) reduced from 13 to 10.
- Explosive Maniac: Movement Speed bonus increased from +50 to +200.
- Decoy Puppet: Required Shard Point(s) reduced from 15 to 8. RARITY changed from Purple to Blue.
- Rusty Bullets: Required Shard Point(s) reduced from 22 to 20. RARITY changed from Gold to Purple.
- Scare Shot: RARITY changed from Purple to White.
- Improved Warhead: Required Shard Point(s) increased from 8 to 10. RARITY changed from White to Blue.
- Critical Bullet: Required Shard Point(s) increased from 16 to 18.
- Quick Reload: Required Shard Point(s) increased from 9 to 15.
- Vampire Bullet: Required Shard Point(s) increased from 8 to 15. Life Leech ratio decreased from 30% to 15%.
- Vampire Night: Life Leech ratio decreased from 20% to 5%. Max HP bonus decreased from +150 to +100.
- Explosion Specialist: Required Shard Point(s) increased from 8 to 10.
- Quick Shot: Required Shard Point(s) increased from 8 to 10.
- Chain Reaction: Required Shard Point(s) increased from 9 to 18.
- Large Caliber++: Required Shard Point(s) increased from 20 to 22.
- Overheal+: Required Shard Point(s) increased from 14 to 18.
- Explosive Ammunition: Required Shard Point(s) increased from 20 to 22.
- Fight-to-Win: Required Shard Point(s) increased from 9 to 10.
- Accelerate Accelerate: Required Shard Point(s) increased from 8 to 10. RARITY changed from White to Blue.
- Lucky Bullets: Required Shard Point(s) increased from 18 to 22.
- Smoke Trail: Smoke duration increased from 1.5 seconds to 5 seconds.
- Hide in Plain Sight: Required Shard Point(s) reduced from 16 to 12. RARITY changed from Purple to Blue.
- Balloon Ride: Maximum flying height increased.
- Group Charge: Trigger radius expanded from 5 meters to 10 meters.
- Adrenaline Rush: Required Shard Point(s) reduced from 18 to 12. RARITY changed from Purple to White.
DEATHMATCH
- No Survivors: Required Shard Points adjusted to 30.
- Bombing Signal: Damage lowered; damage falloff over distance increased. Cooldown adjusted from 50s to 60s.
- Toxic Smoke: Cooldown adjusted from 50s to 60s.
TOY FRONTLINE
- Healing Chomper: Chompers placed after the Shard Card is activated will also benefit from its effects.
- Berserk Moment: Chompers placed after the Shard Card is activated will also benefit from its effects.
- Taunting Headlight: Chompers placed after the Shard Card is activated will also benefit from its effects.
- Explosive Lure: Chompers placed after the Shard Card is activated will also benefit from its effects.
- Judgment Bullet: Effect adjusted so that only firearm damage can trigger this card’s direct defeat effect.
- New Turret added: “Cross-Detonator Trap / Cross-Detonator Trap ★”: Deals cross-shaped explosion damage to enemies within range.
Mode
1. OUTBREAK
- Increased maximum Movement Speed.
- Optimized how cooldowns are displayed for some Shard Cards.
- The number of Shard Point(s) required to become a Mortal Bastion has increased from 15 to 25. Damage Bonus adjusted to +250%; Reactive Armor recharge time increased from 5 seconds to 10 seconds. The maximum number of Mortal Bastions has been adjusted to 2. When a Mortal Bastion deals Damage, the Shard Point(s) gain is adjusted to 1/5 of the original amount.
2. TOY FRONT LINE
- A new weekly limited title has been added to Toy Front Line mode, obtainable by ranking in the top 50 on the leaderboard for each chapter's boss level.
3. DECK GEAR UP
- Added a new Cure-All Shard Card. The Cure-All Shard Card can be included in decks of any faction.
- When changing decks during a match, you can simultaneously change your Lancer.
- Adjusted some existing Shard Cards and added numerous new ones to the card pool.
Map
Tundra
1. The overall prep phase barricade at point A has been moved back
- Before

- After

2. Adjusted the Blue Portal of B Main Entrance + added new cover
- Before


- After

3. Adjusted the Mid Red Portal entrance, Mid partition wall, and surrounding bunkers
- Before



- After



4. Adjusted the Second-floor Blue Portal Exit
- Before


- After


5. Adjusted B Gate Bunker
- Before

- After

Others
- In the Arsenal, Charms and Kill Counters of Superb and higher quality can now be scaled.
- New skin-sharing feature. When matching in a party, you can share skins of Extreme and lower quality with your friends.
- Added a gift feature. After meeting certain conditions, you can purchase and give some Store items to your friends.
Appendix
Shard Card Update Details
Shard Clash – New Shard Cards Added December 4:
- Defense Time: [N Points]: Round duration reduced by Nx3 seconds; [Converter] activation time extended by Nx2 seconds.
- Attack Time: [N Points]: Round duration increased by Nx3 seconds; [Converter] activation time reduced by Nx2 seconds.
- Fearless: [Disengaged]: Firing does not consume ammunition.
- Speed Field: Can be deployed to create a wide field that speeds up allies and slows enemies.
- Sloppy Shot: Enemy [Bullets] passing near the player deal 3 damage to the shooter.
- Burst Fire: Fire rate +10%, magazine capacity -30%.
- Cowardly Magazine: When an enemy is exposed, their magazine capacity is reduced by 70%.
- Secondary Weapon Expert: When primary weapon magazine falls below 20%, switching to secondary weapon grants +20% damage for a short duration.
- Reload Protection: Grants 70% damage reduction during empty magazine reloads.
- Crossfire: Enemies hit by attacks from different friendly units take additional damage.
- Kill Speed: [Kill]: Move speed increased by 30% for 8 seconds.
Shard Clash – Ranked (New Shard Cards Added December 4):
- Defense Time: [N Points]: Round duration reduced by Nx3 seconds; [Converter] activation time extended by Nx2 seconds.
- Attack Time: [N Points]: Round duration increased by Nx3 seconds; [Converter] activation time reduced by Nx2 seconds.
- Fearless: [Disengaged]: Firing does not consume ammunition.
- Speed Field: Can be deployed to create a wide field that speeds up allies and slows enemies.
- Sloppy Shot: Enemy [Bullets] passing near the player deal 3 damage to the shooter.
- Burst Fire: Fire rate +10%, magazine capacity -30%.
- Secondary Weapon Expert: When primary weapon magazine falls below 20%, switching to secondary weapon grants +20% damage for a short duration.
- Reload Protection: Grants 70% damage reduction during empty magazine reloads.
- Crossfire: Enemies hit by attacks from different friendly units take additional damage.
- Kill Speed: [Kill]: Move speed increased by 30% for 8 seconds.
Chaos Clash – New Shard Cards Added December 4:
- Defense Time: Round duration extended by 30 seconds; [Converter] activation time reduced by 20 seconds.
- Attack Time: Round duration reduced by 30 seconds; [Converter] activation time extended by 20 seconds.
- Fearless: [Disengaged]: Firing does not consume ammunition.
- Sloppy Shot: Enemy [Bullets] passing near the player deal 25 damage to the shooter.
- Burst Fire: Fire rate +10%, magazine capacity -30%.
- Cowardly Magazine: When an enemy is exposed, their magazine capacity is reduced by 70%.
- Secondary Weapon Expert: When primary weapon magazine falls below 20%, switching to secondary weapon grants +20% damage for a short duration.
- Reload Protection: Grants 70% damage reduction during empty magazine reloads.
- Crossfire: Enemies hit by attacks from different friendly units take additional damage.
- Kill Speed: [Kill]: Move speed increased by 30% for 8 seconds.
Chaos Clash – Removed Shard Cards:
- Pumpkin Hideout: Place a pumpkin that you and allies can hide inside.
- Haunted: Every 10 seconds, a random enemy is startled by a small imp.
Outbreak Mode – New Shard Cards:
- Agony’s Potential: Inflict 500 damage to self, then recover 20% of max HP and gain 3s movement speed boost.
- Knight’s Bounty: When becoming the Doom Knight, Shard Point rewards are doubled.
- Shadow Cat: A shadow cat follows you and can lunge at nearby enemies, causing blindness.
- Inferno Hound: A flaming dog companion follows you and autonomously hunts nearby enemies.
Outbreak Mode – Removed Shard Cards:
- Revealing Splash: Throw a bottle of revealing liquid; enemies stepping in it are slowed and made visible.
- Battle Horn: Boost nearby allies with temporary damage resistance and gradual health regeneration; allows shooting without using ammo.
Deathmatch – New Shard Cards:
- Frost Blast: Modified “Blast” grenade launcher fires freeze grenades that deal explosion damage and slow enemies.
- Swift Thief: [Kill] enemy to steal 4% of their collected Shard Points.
- Shell Back: Equip a turtle shell on your back to block incoming bullets.
- Quick Draw: Fire rate increased by 15%.
- Candy Launcher: Has a chance to fire a candy-shaped rocket when shooting.
- Fearless: While disengaged, firing consumes no ammunition.
- Last-Minute Tune-Up: Inspecting your weapon gradually increases its damage output, up to +50%.
- Flexible Shooter: While aiming down sights, movement speed increases by 50%.
- Sniper Dash: Decreases sniper rifle firing cooldown time.
- Healing Shark: A healing shark accompanies you, restoring your health over time.
- Kill Speed: [Kill]: Movement speed +30% for 5 seconds.
- Tight Barrel: Shotgun pellet spread greatly reduced.
- Bottomless Clip: Firing does not consume ammunition.
- Iron Charge: Upon activation, gain +30 max HP and +40% move speed for 5 seconds; charging into enemies may eliminate them instantly.
Deathmatch – Removed Shard Cards:
- Blast: Equips the grenade launcher "Blast."
- Extra Rounds: Magazine capacity +25%.
- Additional Buckshot: Shotguns fire more pellets per shot.
- Bloodrush: After melee kill, immediately restore 50 HP and briefly increase movement speed.
- Momentum Surge: Lower health results in higher movement speed.
- Fighter’s Spirit: [Damaged]: Increases damage dealt.
- Relativity Ammo: [Bullet]: Steals 10% of target’s movement speed.
- Vampiric Round: [Bullet]: Adds +20% lifesteal.
- Blindside Heal: Enemy [Bullets] narrowly missing you heal you for 5 HP.
- Evil Eye: Continuously damages enemies within vision range; effect disabled if headshot taken.
- Reaction Shield: Gain a one-use high-damage-resistance barrier.
- Headless Rider: Head replaced with indestructible flame.
- Frenzied Warrior: Transform into frenzied state; max HP +50, shoot two extra projectiles, largely improve movement and jump ability.
- Dragon Breath: Shotguns fire incendiary rounds dealing burning damage.
