Dear Lancers:
In this chapter update, we are excited to bring you the following new content!
To implement it, FragPunk is scheduled for a maintenance update on August 21th 10:00 AM (UTC+8), with an estimated downtime of about 4 hours.
New Content
Lancers
Ixchel
Our new Lancer is the battle superstar from the Balamtok Arena. Ixchel’s " Fight In a Cage " generates a bulletproof arena, and her skill "Gladiator" increases her fire rate and reload speed. Ixchel can also throw her "Spear of Kukulkan,” trapping her enemies in a field that slows them down and blocks healing. She lives for the adrenaline-pumping battles in the arena!
Map and Gameplay
New Map: Toyland
Toys have been awakening! They seem to have something to do with this colorful art town.
Available modes: Gear Up, Free for All, Scrimmage, Headshot Only, and Map Training.
New Outbreak map: Apeph
The sanctuary beside Naos. The soul transfer technology has come to a halt due to the scarcity of glunite, and the parasites are disrupting the peace again.
Gear Up
Classic tactical mode available for a limited time. No Shard Cards! Each side spends gear points to purchase equipment for the round. Win by planting/defusing the converter, or by eliminating all their enemies. Weapons have different damage from Shard Clash. Lancers start with 100 health. Best of fifteen rounds wins. Refine your strategy and use limited resources to implement your tactics!
Arcade
- You can play these Limited-Time Modes at the following times:
Time-Limited Modes | Start Time | End Time |
Gear Up(new!) | 2025/8/21 04:00:00 | 2025/9/25 03:59:59 |
Blitz Ballet | 2025/9/4 04:00:00 | 2025/9/10 03:59:59 |
Shard Cards
- Shard cards will be updated in Shard Clash and Chaos Clash modes on August 21st, September 10th and September 25th. For a period of time after each update, new Shard Cards will appear more often.
- The Shard Clash mode will have its first Shard Card update on August 21st. We will add 20 new Shard Cards and remove one.
- The Chaos Clash mode will have its first shard card update on August 21st: 9 new shard cards will be added, and 1 shard cards will be removed.
- There will be 11 New Shard Cards for Outbreak.
- We will add 18 new Shard Cards for Team Deathmatch & Free for All & Kill Confirmed, and remove 18 old ones.
- We will add 26 new Shard Cards for Capture the Core and Deck Deathmatch.
- We've added a new Preset Deck to the following modes: Standard Shard Clash, Chaos Clash, Capture the Core, and Deck Deathmatch.
- You can edit and save your preferred and disliked cards for each mode, with a maximum of 10 cards each. Preferred cards will appear more often, and disliked cards less often.
For specific shard card information, please refer to the Appendix.
Title
A new title system has been added, allowing players to obtain corresponding titles by completing specific challenges.
The title system can be accessed through the PROFILE—BASIC—by clicking the gear icon next to your name.
Please refer to the appendix for the first batch of titles we've launched.
Inspection System
We have launched a player inspection system! Some players will be invited to review anonymous match clips and work with official teams to identify actions that undermine fairness in the game.
Inspectors who qualify for the inspection can download video evidence from the inspection system and make judgments. Your judgment will serve as a key basis for reviewing bans.
Players who qualify for inspection will receive an exclusive melee weapon skin: Striker - Justice.
We will regularly grant inspection qualifications to eligible accounts. Players who have not obtained inspection qualifications can increase their chances of receiving them by playing Ranked Shard Clash and improving their rank.
Battle Pass
The new chapter Battle Pass - Cyber Phantom will be officially launched on August 21st. The limited edition Superb skins for Axon and Dex, [Cyber Phantom], will make a grand debut! Additionally, there will be a rare Lancer skin [200MPH Club], as well as five Superb weapon skins [Judgement Day].
Event
After the update of Season 2 Chapter 2, the following events will be available immediately:
- Lancer: Ixchel
- The brand-new Lancer Ixchel is now live! Experience this new character and complete challenges to claim rewards including Sticker - Warrior's Crest, Sticker - Divine Totem, Banner - Kukulkan's Chosen, Namecard - Symbolic- Ixchel, Ultra Can x1, Rising Tempest Sticker Pack x1 and Basic Sticker Pack x1.
- Gear Up
- At Ixchel's request, a brand-new competitive mode is about to arrive. Complete challenges to earn rewards including the weapon skin Resolver: Purple Patron and Striker: Purple Patron; the charm Mini Converter, the charm Baby AK, and stickers Starry Eagle, Aerial Defense, Ancient Dragon, Frag Shield, Sniper Angel, as well as two Ultra Cans, and a Rising Tempest Sticker Pack.
- Chapter Login
- New chapter, new content! Log in during the event period to claim rewards including Arm Ornament - Swallow Dance, Ultra Can x2, Rising Tempest - Sticker Pack x6, and Rising Tempest - Decoration Pack x1.
- Parasites: Nightingale
- Mysterious Parasites raid Acme! Complete a challenge to claim new Parasite Nightingale.
- New Chapter Challenges
- Complete challenges to claim rewards including Arm Ornament - Muscle Dog, Ultra Can x1, Basic Sticker Pack x1, and Rising Tempest - Sticker Pack x1.
Store
[New Champion] - a brand new Superb Lancer bundle will be available in the store on August 21st. Gladiator Ixchel has also made a name for herself in the ring.
Updates
Lancers:
1. Hollowpoint
- Paparazzi
- Enemies can now also be attached to while in smoke.
2. Jaguar
- Live Wire
- Range has been increased to a radius of 3.75 meters
3. Sonar
- Sonic Surge
- The initial flight distance has increased to 20 meters, with a maximum flight distance of 30 meters after charging.
- Sound of Silence
- Duration has increased from 3 seconds to 5 seconds.
4. Chum
- Chomper
- Cooldown has been increased to 60 seconds.
5. Axon
- Electric Guitar
- The recoil of the first shot in a double shot has decreased by 25%, while the recoil of the second shot has increased by 18%. The probability of pellet spread near the reticle has been reduced, with the pellet spread range increasing by 15%. Within 10 meters, the damage of each pellet is reduced by 1.
Weapons
1. Boom Broom
- Increased the fire rate from 222/min to 240/min.
- The damage dealt to the torso by each pellet has been increased to 16 (0-10 meters), 14 (10-25 meters), and 12 (25-60 meters).
2. Bad Moon-S
- Recoil in horizontal and vertical directions is reduced.
3. Burner
- The duration of the burning area has been increased from 7.5 seconds to 10 seconds.
- Increased the buring damage from 8 to 10.
4. Blaster
- Reduced the maximum damage that can be dealt to 150.
- Reduced the maximum damage radius from 1 meter to 0.5 meters from the explosion center. Damage gradually decreases to 75 within the range of 0.5 to 1 meter, and further decreases to 40 within the range of 1 to 2.5 meters. No damage occurs beyond 4 meters.
5. Vicious
- Adjusted the distance at which damage attenuation occurs from 12 meters to 18 meters. Additionally, damage will no longer decrease at greater distances.
6. Other
- The hit sound effect has been adjusted, making it easier for players to perceive when they are hit by enemies.
Map
- Adjusted some invisible walls and fixed issues with the map boundaries.
Shard Cards
1. Shard Clash
- No Pain No Slain
- Increased the required shard points from 2 to 3.
- Increased the damage bonus from 30% to 20%.
- Spiky Skin
- Increased the required shard points from 3 to 4.
- Reduced the reflect damage from 40% of damage taken to 25%.
2.Team Deathmatch, Free For All and Kill Confirmed:
- Bigger Bombs
- Adjusted from tactic card to passive card.
- Demon Eyes
- Adjusted from tactic card to passive card.
- Vampire Bullet
- Adjusted from tactic card to passive card.
- Long Dash
- Adjusted from tactic card to passive card.
- Rapid Fire
- Adjusted from tactic card to passive card.
- Reduced the fire rate bonus from 20% to 15%.
- Anti-Healing Bullets
- Adjusted from tactic card to passive card.
- Glass Cannon
- Adjusted from tactic card to passive card.
- Dragon's Breath
- Increased the required shard points from 6 to 8.
- Headshot Master
- Adjusted from tactic card to passive card.
- Requires 9 shard points.
- Explosive Shot
- Reduced explosion damage.
- Increased the required shard points from 6 to 10.
- Choke
- Increased the required shard points from 5 to 10.
- Berserker
- Reduced the required shard points from 24 to 21.
- No Survivors
- Reduced the required shard points from 27 to 25.
- Holistic Deadicine
- Increase the healing health value from 50 to 60.
- Quick Healing
- Reduce the charging time from 20 seconds to 15 seconds.
- Increase the healing health value from 50 to 60.
3. Outbreak
- Savior
- the initial parasites cannot respawn as Survivors.
- Spiky Skin
- There is a chance to trigger the damage reflection. After accumulating a certain amount of damage, the spikes explode, damaging nearby enemies.
4. Deck Deathmatch and Capture The Core
- Reaper's Scythe
- Increased the damage of the light wave from 25 to 75.
- Increased the required shard points from 2 to 3.
Mode:
1. Shard Clash
- Optimize the process before drawing cards in each round to shorten the time.
- Move the display of shard card selection results to the preparation phase in each round.
2. Outbreak
- Dex's clone no longer receives a damage boost.
- Add a custom editing feature for deck presets, allowing players to share and import decks.
- Introduce a character selection feature for parasites, allowing players to expend Shard Points to switch characters during the match, with the switch taking effect on the next respawn.
- Added a parasite: Nightingale.
Non-match:
1. Rank System
- We added titles as rewards to the ranked and Lancer leaderboards.
- Rank demotion protection can now trigger when a player is at 0 points in their current rank.
- If a teammate has disconnected in the first three rounds of the match, surrendering will not incur a penalty.
2. Arsenal
- Players can obtain trial items in certain events, allowing them to try out the Lancer for free.
- Revised the level icons for the Lancers and Weapons in the Arsenal.
- Revised the scoreboard interface during the settlement phase.
- Revised the settlement interface by adding a matchmaking countdown. This will automatically start the next matchmaking once the countdown ends.
- Add a preview feature for shard card sleeves.
- Now stickers and charms can be applied to melee weapons.
3. Spectate
- In delayed spectator mode and replay recordings, modify the indicator colors for both teams to better align with the viewing logic. Attackers are always red, and the Defenders are always blue.
4. Matchmaking
- Optionally, ending a match will automatically start matchmaking for the next game. This feature can be adjusted in "Settings - Basic".
Appendix:
Shard Card Update Details
New Cards for Shard Clash on August 21tst:
- Heads & Toes: Max damage is now applied to your feet instead of your head.
- Speedrun: The first team to reach the finish area near both spawn sites wins.
- Gun Tuneup: Firearm damage increases for every inspection that lasts a certain period of time.
- Pop Quiz: [Deathrattles]: Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
- Mourning Period: [Death Rattle]: Temporarily silences your killer.
- Silent Gunslinger: You can silence yourself. Doing so buffs your movement speed and damage.
- Silent Bullet: The first bullet of each mag temporarily silences the enemy.
- Fortification Builder: Every gadget placed increases weapon damage by 2%.
- Sustainable Resource: Utility guns slowly recover their [projectiles].
- A Time to Heal: Reduce enemies' bullet damage for a period of time after they are healed.
- Magnetic Bullets: [Bullet] [Hit]: Pulls the enemy a short distance towards you.
- Flare: Blinding an enemy temporarily exposes them.
- Medical Converter: Carrying a [Converter] provides continuous extra health to nearby allies.
- Ghost Pepper Mania: Ghost Pepper is the only primary weapon players can use.
- Flesh Wound: The first [headshot] taken deals only 1 damage.
- Penguin: You can turn into a penguin!
- Super Hearing: Enemy footsteps make noise even while walking, and you can see the direction of their footsteps.
- Extra Projectiles: Utility guns fire two extra [projectiles].
- Smoke Shield: Increase your max HP by staying in smoke.
- Lingering Smoke: Smoke duration +100%.
Removed Shard Cards from Ranked Shard Clash:
- Iron Head: Become immune to extra headshot damage.
New Shard Cards for Chaos Clash on August 21tst:
- Heads & Toes: Max damage is now applied to your feet instead of your head.
- Speedrun: The first team to reach the finish area near both spawn sites wins.
- Gun Tune-Up: Firearm damage increases for every inspection that lasts a certain period of time.
- Pop Quiz: [Deathrattles]: Your killer must take a 5-second math quiz. If they answer incorrectly, they die.
- Sustainable Resource: Utility guns slowly recover their [projectiles].
- Flare: Blinding an enemy temporarily exposes them.
- Flesh Wound: The first [headshot] taken deals only 1 damage.
- Penguin: You can turn into a penguin.
- Extra Projectiles: Utility guns fire two extra [projectiles].
Shard Cards removed from Chaos Clash:
- Iron Head: Become immune to extra headshot damage.
New Shard Cards for Outbrek:
- You Missed!: Gain the ability to quickly dodge forward. Dodging an attack grants temporary HP.
- Rapid Vaulting: Vault over obstacles faster.
- Smoke Trail: When activated, periodically leave a trail of smoke behind you.
- Hide in Plain Sight: Turn invisible while standing still.
- Blind Fire Healing: Enemy bullets that miss restore 18 HP to you.
- Hyperkinetic Bullet: [Bullet]: The faster you move, the higher damage you deal.
- Scoot and Shoot: Increase movement speed while firing continuously.
- Future Giant: After dying as a parasite, you are guaranteed a 100% chance of respawning as a Super Parasite.
- Mourning Period: [Death Rattle]: Temporarily silences your killer.
- Silent Gunslinger: You can silence yourself. Doing so buffs your movement speed and damage.
- Silent Bullet: The first bullet of each mag temporarily silences the enemy.
New Shard Cards for Team Deathmatch & Free For All & Kill Confirmed:
- Sprint Fire: Hip fire doesn't interrupt sprinting.
- Acceleration: While sprinting, your movement speed will continuously increase.
- Hyperkinetic Bullet: [Bullet]: The faster you move, the higher damage you deal.
- Blast Suits: Damage taken from enemy explosions -40%.
- Vampire Night: Gain Vampire power.
- Full Moon: Gain Werewolf power.
- Healing Reload: Gain 20 HP each time you reload.
- Heads & Toes: Max damage is now applied to your feet instead of your head.
- Blind Fire Healing: Enemy bullets that miss restore 5 HP to you.
- Boxing Champion: Fists do more damage and using them increases your movement speed.
- Feel the Bass: Upon landing, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
- In Perfect Health: Regain 3% of your max HP per second.
- Expert Juggler: Movement speed +30% and damage reduction +25% when switching from your primary weapon after firing.
- Extended Reach: Melee range +50%.
- Quick Fists: Melee attack speed +50%.
- Rapid Marksman Rifle: Reduce Marksman Weapon recoil and remove fire rate limit.
- Bottomless Mag: Firing does not consume ammo.
- Headshot Master: [Headshot]: Damage +100%.
Shard Cards removed from Team Deathmatch & Free for All & Kill Confirmed:
- Death Reward: Earn 0.7 extra Shard Points upon death.
- Explosion Specialist: Explosive damage +25%.
- Quick ADS: ADS time -50%.
- Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
- Ready to Strike: When charging a melee weapon, movement speed +20%.
- Shotgun Charge: Charge your shotgun when ADS, adding extra damage. Shots also knock yourself back.
- Bulletproof Vest: Torso shots gain 10% damage reduction.
- Desperate Speed: The lower your HP, the faster you move.
- Battle-Hardened: [Injured]: Increases the damage you deal.
- Relativistic Bullets: [Bullet]: Steal enemy movement speed 10%.
- Survival Regen: Gain constant HP regeneration. The lower your health, the faster the regeneration.
- Elusiveness: [Kill]: Become invisible for 2.5 seconds.
- Reactive Armor: Gain a one-time shield with high damage reduction.
- Piercing Bullet: [Bullets] can go through walls once.
- Health Club: Max HP +25.
- Time to Snipe: [Bullet]: Damage +30% at long range.
- Prosthetic Enhancements: Limbs are bulletproof.
- Dullahans: Your head becomes invulnerable flames.
New Shard Cards for Capture the Core and Deck Deathmatch:
- Sprint Fire: Hip fire doesn't interrupt sprinting.
- Boxing Champion: Fists do more damage and using them increases your movement speed.
- Healthy Sprint: The lower your HP, the faster you move.
- Beat Runner: Jumping to the rhythm of the prompts boosts movement speed.
- Quick Draw: Switch quickly from knife to gun.
- Scoot and Shoot: Increase movement speed while firing continuously.
- Fragmentation Bullet: When [bullets] hit Lancers, they split and shoot an additional 3 bullets behind the Lancer.
- Blind Fire Healing: Enemy bullets that miss restore 3 HP to you.
- Dancing King: While dancing, a shield blocks bullets and projectiles around you.
- Acceleration: While sprinting, your movement speed will continuously increase.
- Feel the Bass: Upon landing, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
- Sonic Boom: When firing, there is a chance to release a shockwave that knocks enemies down.
- Bigger Bombs: Explosion ranges +50%.
- Split the Check: Select an ally and generate a chain that shares damage with them.
- Infernal Hounds: A fiery hound follows you, attacking nearby enemies.
- Feral Hogs: A friendly red hog follows you, knocking down and disarming enemies.
- HUD Remix: Tear off your health bar, swapping health with your target Lancer.
- Safety Glasses: Reduce the blinding effects of enemy actions.
- Enhanced Healing: Healing effect +100%.
- Big Traps: Your trap range +30%.
- Squat Master: Every time you crouch, increase your max HP.
- Free Refills!: Get a trap back when one of your skill traps is destroyed.
- Choke: Reduce shotgun pellet spread significantly.
- Hyperkinetic Bullet: [Bullet]: The faster you move, the higher damage you deal.
- Healthy Stretching: Regain 30 HP each time you jump.
- Gun Tune-Up: Firearm damage increases for every inspection that lasts a certain period of time.
First batch of titles:
Title Name |
Gain By |
Rising Tempest: PunkMaster |
Reach PunkMaster rank in season two Rising Tempest. |
CN TOP 500 |
Achieve a leaderboard rank within the top 500 for the week. |
TOP 100 BROKER |
Achieve a leaderboard rank within the top 100 for Broker for the week. |
TOP 100 NITRO |
Achieve a leaderboard rank within the top 100 for Nitro for the week. |
TOP 100 HOLLOWPOINT |
Achieve a leaderboard rank within the top 100 for Hollowpoint for the week. |
TOP 100 JAGUAR |
Achieve a leaderboard rank within the top 100 for Jaguar for the week. |
TOP 100 CHUM |
Achieve a leaderboard rank within the top 100 for Chum for the week. |
TOP 100 CORONA |
Achieve a leaderboard rank within the top 100 for Corona for the week. |
TOP 100 SERKET |
Achieve a leaderboard rank within the top 100 for Serket for the week. |
TOP 100 PATHOJEN |
Achieve a leaderboard rank within the top 100 for Pathojen for the week. |
TOP 100 ZEPHYR |
Achieve a leaderboard rank within the top 100 for Zephyr for the week. |
TOP 100 SPIDER |
Achieve a leaderboard rank within the top 100 for Spider for the week. |
TOP 100 KISMET |
Achieve a leaderboard rank within the top 100 for Kismet for the week. |
TOP 100 AXON |
Achieve a leaderboard rank within the top 100 for Axon for the week. |
TOP 100 SONAR |
Achieve a leaderboard rank within the top 100 for Sonar for the week. |
TOP 100 DEX |
Achieve a leaderboard rank within the top 100 for Dex for the week. |
TOP 100 AURA |
Achieve a leaderboard rank within the top 100 for Aura for the week. |
TOP 100 HURRICANE |
Achieve a leaderboard rank within the top 100 for Hurricane for the week. |
TOP 100 IXCHEL |
Achieve a leaderboard rank within the top 100 for Ixchel for the week. |
Parasite King |
As a Parasite, infect at least 100 survivors in your best five matches this week. |
Survivor Leader |
As a Survivor, survive at least 30 rounds in your best five matches this week. |
Annual Membership |
You are subscribing to an annual membership. |
Tactical Domination |
Reach the highest rank Tactical Domination in the Gear Up mode. |
Gear Up Top 500 |
Achieve a top 500 ranking on the Gear Up leaderboard at settlement. |