Dear Lancers:
FragPunk will temporarily disable matchmaking on June 26th at 9:30 AM (UTC+8) for a scheduled maintenance update at 10:00 AM (UTC+8). The current estimated downtime is ~3 hours. We're excited to bring you the new content included in this chapter update!
NEW CONTENT
Lancers
Hurricane
Lively and enthusiastic, Hurricane is a teenage polar bear who excels at area control and frontal breakthroughs. Hurricane can use [Cyclonic Storm] to create a giant cyclone that obscures enemies' line of sight. He can also use [Branching Lightning] to blind foes. His third ability, [Heroic Onslaught], makes him faster while rendering enemies vulnerable to more damage. HERE COMES THE BEAR!
Map and Gameplay
New Shard Clash Map: Itzamna
Itzamna is a mysterious sky harbor where you can use special devices to create different offensive routes on the map.
New Outbreak Map: Xibalba
This mysterious cavern rests far beneath Tzab. No one knows what was once imprisoned here.
New Training Base Features:
- Added special atmospheric decorations for Season Two: Rising Tempest.
- Added a playable MIDI Pad.
- Added an interactive throne.
Arcade Mode Updates:
- All modes within the Deathmatch category and the Arcade Rotation category (except for Mirror Clash) have been merged into the Custom Deathmatch category. Players can now choose multiple game modes they want to queue for in this category.
- Chaos Clash is now a permanent addition to Arcade Mode.
- Starting June 26th, limited-time modes will be updated every two weeks:
- The game mode Blitz Ballet will be available to play from June 26th to July 9th, and again from August 7th to August 20th.
- Classic Clash will be available to play from July 10th to July 23rd.
- Mirror Clash+, an upgraded version of the original mode, will be available to play from July 24th to August 6th.
Limited-Time Modes | Start Time (UTC+0) | End Time (UTC+0) |
BLITZ BALLET | 2025/6/26 04:00:00 | 2025/7/10 03:59:59 |
CLASSIC CLASH | 2025/7/10 04:00:00 | 2025/7/24 03:59:59 |
MIRROR CLASH+ | 2025/7/24 04:00:00 | 2025/8/7 03:59:59 |
BLITZ BALLET | 2025/8/7 04:00:00 | 2025/8/21 03:59:59 |
SHARD CARDS
- Shard Cards will be updated in Shard Clash and Chaos Clash every two weeks. For a period of time after each update, the draw rate of new Shard Cards is increased.
- Shard Clash will have its first Shard Card update on June 26th. 20 new cards will be added, and 2 cards will be removed.
- Chaos Clash will have its first Shard Card update on June 26th. 11 new cards will be added.
- 28 new Shard Cards will be added to Outbreak mode, and 3 Shard Cards will be removed.
- A total of 17 new Shard Cards will be added to Team Deathmatch, Kill Confirmed, and Free-for-All modes, while 16 Shard Cards will be removed.
For specific Shard Card information, please refer to the appendix.
EVENTS
After the Season 2 update, the following events will launch immediately:
- Acme 24 News
- Following the crisis of the Parasites, a musical festival is set to arrive in Acme. New stories will be updated in Acme 24 News every week. Players can claim rewards after completing challenges and reading these weekly documents. Rewards like Lobby Wallpaper: Shardverse Tour, Lobby Music: Shardverse Tour, Charm: Sound Mixer, 100 Glunite Coins, and 300 Gold can be unlocked each week!
- New Season Login
- New season, new vibe! Log in during the event period to claim rewards like Headwear: Headshot, Ultra Cans x2, Rising Tempest: Sticker Pack x6, Rising Tempest: Decoration Pack x1, and 550 Glunite Coins.
- Blitz Ballet
- The limited-time mode "Blitz Ballet" is returning! Play with double health and enhanced mobility for a brand-new combat experience. Participate in the event to claim rewards like the Zephyr skin: Striking Viper, Sticker: Burning Guitar, Ultra Can x1, Basic Sticker Pack x3, Rising Tempest: Sticker Pack x1, Rising Tempest: Decoration Pack x1, and 600 Glunite Coins.
- Weekenders' Fight
- A brand-new permanent event is now live and will be open on weekends! Complete challenges to claim rewards like a Rank Protection Card x1, Ultra Can x1, Basic Sticker Pack x1, Rising Tempest: Sticker Pack x1, 150 Glunite Coins, and 1000 Gold. All challenges and rewards refresh weekly!
- Rising Tempest Challenges
- New Lancers and new maps are here! Come experience the exciting new content of Season 2! Complete challenges to claim rewards like Headwear: Igloo Helmet, Arm Ornament: Weather Vane, Ultra Can x1, Basic Sticker Pack x2, Rising Tempest: Sticker Pack x1, and 300 Glunite Coins.
- New Lancer: Hurricane
- The brand-new Lancer Hurricane is now live! Play as Hurricane and complete challenges to claim rewards like Sticker: Polar Joy, Sticker: Cuddly Hurricane, Ultra Can x1, and Basic Sticker Pack x2.
- Firepower Focus: Shard Clash
- Unleash your firepower in Shard Clash! Accumulate damage to claim rewards like Basic Sticker Pack x3, Rising Tempest: Sticker Pack x4, and 500 Glunite Coins!
- Global Invitational Sticker Challenges
- The 2025 Global Invitational may be over, but we're left with plenty of memories! Complete challenges to earn exclusive stickers for the 8 participating teams!
Updates
Lancers:
1. Spider
- Spirited Away
- The pull delay has been reduced from 1 second to 0.8 seconds, and the total duration of the pull effect has been increased from 1 second to 1.6 seconds.
- This skill can now teleport your team's converter.
- Spider Web
- Increased the number of uses from 2 to 3.
2. Pathojen
- Emotional Rescue
- Added a 25-second cooldown.
- Shroom Wall
- This skill can no longer be stacked with other placeable gadgets.
- Reduced HP from 500 to 400.
3. Dex
- Adjusted the animation for Dex's poses "Morning Exercise" and "Meditation."
- Cloning Incarnation
- Reduced Clone HP from 20 to 10.
- After the clone is killed, the max HP reduced when reverting to Dex's original form has been changed from 20 to 10.
- Mimic Trap
- Reduced HP from 30 to 15.
- Adjusted to only be triggered by direct contact or from firearm attacks.
- Shield Scales
- Reduced the damage that the shield blocks from 50 points to 30 points.
4. Nitro
- The Wall
- Optimized the placement area for the wall.
- Mr. Pew-Pew
- This skill will no longer trigger the effect of the Shard Card "Powerful Strike."
5. Axon
- Sticky Fingers
- Decreased the default number of uses from 12 to 8.
- Increased the ability recharge time from 15 seconds to 20 seconds.
Weapons
1. Resolver
- Adjusted damage attenuation distance from 17 meters to 23 meters.
- ADS movement speed has been adjusted from 1.08 m/s to 1.54 m/s.
2. Bad Moon-S
- Increased the fire rate from 375/min to 500/min.
3. Bad Reputation
- Increased the fire rate from 250/min to 300/min.
4. Meat Maker
- Torso damage from each pellet has been increased to 17 (0-10 meters), 14 (10-25 meters), and 12 (25-60 meters).
5. Boom Broom
- Increased the mag size from 8/24 to 11/33.
6. Vicious
- Adjusted damage attenuation distance from 8 meters to 12 meters.
7. Secondary Weapons
- Reduced the number of secondary weapon uses from 8 to 6.
8. Custom Crosshair
- Custom crosshairs can now be toggled on for weapons such as shotguns, sniper rifles, and marksman weapons.
Maps:
1. Dongtian
- Adjusted the position of the cover within Site A.
- Before
- After
- Adjusted the height of the cover at B Short.
- Before
- After
- Adjusted some invisible walls and fixed issues with the map boundaries.
2. Naos
- Adjusted the placement area for certain gadgets at Attacker Spawn.
3. Akhet
- Adjusted some invisible walls and fixed issues with the map boundaries.
4. Outpost
- Adjusted the placement area for certain gadgets at Defender Spawn.
5. Kepler Station: "Aesir"
- Adjusted the position of the invisible walls at both spawn sites in Team Deathmatch: Standard.
Shard Cards
1. Shard Clash
- Removed Shard Cards from Ranked Shard Clash:
- Bulletproof Design
- Converter Camouflage
- Demon Eyes
- No longer deals damage to enemies through smoke.
- Slow Bullets
- Both sides' [bullet] speed is significantly reduced.
- Archer
- All players become archers.
- Healthy Stretching
- Increased HP regained from 1 to 3 each time you jump.
- Site Deletion
- Increased the Shard Point cost from 5 to 6.
- Mass Cheetah
- Increased the Shard Point cost from 4 to 5.
- Explosive Shot
- Increased the Shard Point cost from 4 to 5.
- Adjusted the explosion damage radius to better align with its visual effects.
- Bulletproof Design
- Increased the Shard Point cost from 5 to 6.
- Reactive Armor
- Increased the Shard Point cost from 5 to 6.
- Weapon or Life
- Increased the Shard Point cost from 5 to 6.
- Bio-Warrior
- Increased the Shard Point cost from 5 to 6.
- Relocation
- Increased the Shard Point cost from 5 to 6.
- Small Heads
- Increased the Shard Point cost from 4 to 5.
- Freestyle Placement
- Increased the Shard Point cost from 5 to 6.
- Behind Enemy Lines
- Increased the Shard Point cost from 5 to 6.
- Super Jump
- Increased the Shard Point cost from 4 to 5.
- Bigger and Badder
- Increased the Shard Point cost from 2 to 3.
- Weapon Morph
- Increased the Shard Point cost from 5 to 6.
- Homing Projectiles
- Increased the Shard Point cost from 4 to 5.
- Tick Tock
- Increased the Shard Point cost from 5 to 6.
- Itchy Triggers
- Increased the Shard Point cost from 5 to 6.
- Leader of the Dead
- Increased the Shard Point cost from 5 to 6.
- Dullahans
- Increased the Shard Point cost from 5 to 6.
- Squat Master
- Increased the Shard Point cost from 5 to 6.
- Everybody Dance Now
- Increased the Shard Point cost from 3 to 4.
- Reduced the number of uses from 2 to 1.
- Butterfingers
- Increased the Shard Point cost from 5 to 6.
- Game For Thief
- Increased the Shard Point cost from 3 to 4.
- Doomsday Bomb
- Increased the Shard Point cost from 5 to 6.
- Converter Camouflage
- Increased the Shard Point cost from 2 to 4.
- Equipment Supply
- Reduced the Shard Point cost from 4 to 3.
- Free For All
- Reduced the Shard Point cost from 3 to 2.
- Heal-All
- Adjusted the card description to better align with its in-game effects.
- Elusiveness
- Adjusted the card description to better align with its in-game effects.
- Relic: Lucky Censer
- Reduced the Shard Points required to refresh Shard Cards after activation from 2 to 1.
2. Team Deathmatch, Free For All, and Kill Confirmed:
- Portable Jump Pad
- Increased horizontal movement distance.
- Breaching Hammer
- Reduced falling speed when used mid-air, and increased the charged attack lethal range to 4 meters.
- Kerplunk
- Adjusted the maximum explosion damage to 85.
- Bigger Bombs
- Reduced the Shard Point cost from 4 to 3.
- Vampire Bullet
- Reduced the Shard Point cost from 5 to 4.
- Long Dash
- Increased the charged melee dash bonus from 50% to 100%.
- Rapid Fire
- Increased the fire rate bonus from 15% to 20%, and reduced the Shard Point cost from 6 to 4.
- Glass Cannon
- Reduced the Shard Point cost from 6 to 5.
- Explosive Shot
- Increased the Shard Point cost from 5 to 6.
- Dragon's Breath
- Increased the Shard Point cost from 5 to 6.
- Lucky Bullets
- Increased the random spread range of additional bullets. Reduced the Shard Point cost from 10 to 8.
- No Survivors
- Reduced the Shard Point cost from 28 to 27.
- Precision Hipfire
- Hipfire spread increased from 25% to 40%.
- SuperFly
- Changed from a tactical card to a passive card.
- Birdman
- Changed from a tactical card to a passive card.
3. Outbreak
- Blade Master
- In Outbreak mode, this card's blocking effect has been adjusted from damage immunity to damage reduction.
- Mass Cheetah
- Added a max health reduction of 300. The hand limit for this card has been reduced from 10 to 5. The Shard Point cost has been increased from 5 to 7, and the rarity has been adjusted from white to blue.
- Headshot Master
- Increased the damage bonus from 50% to 80%.
- Headshot Bullets
- Fixed an issue where damage could occasionally increase abnormally.
- Health Club
- Increased the max health bonus from +1000 to +2000. The hand limit for this card has been reduced from 5 to 3. The Shard Point cost has increased from 8 to 18, and the rarity has been adjusted from blue to purple.
- Over-Regen
- Reduced the max health bonus from +500 to +200. The upper limit has been reduced from 3000 to 1000. The hand limit for this card has been increased from 2 to 4. The Shard Point cost has been reduced from 15 to 8, and the rarity has been adjusted from purple to white.
- Rusty Bullets
- Reduced the additional damage per hit from 2% of the target's max health to 1%.
- Lucky Bullets
- Reduced the hand limit for this card from 2 to 1.
- Extended Reach
- Increased the Shard Point cost from 7 to 8.
- Ground-Hugging
- Adjusted the rarity from purple to blue.
- Explosion Specialist
- Increased the Shard Point cost from 7 to 8.
- In Perfect Health
- Adjusted the rarity from purple to blue.
- Emergency Evacuation
- No longer exclusive to the Parasites. Card can now be selected by both Survivors and Parasites.
- Weighted Bullets
- Increased the slow enhancement effect from 20% to 25%.
4. Deck Deathmatch and Capture The Core
- Parting Explosion
- Increased the Shard Point cost from 1 to 2.
- Health Club
- Reduced the Shard Point cost from 5 to 4.
- Explosive Shot
- Increased the Shard Point cost from 3 to 5.
- Dragon's Breath
- Increased the Shard Point cost from 3 to 4.
- SuperFly
- Reduced the Shard Point cost from 4 to 2.
- Swift Support
- Reduced the Shard Point cost from 5 to 3.
- Headshot Master
- Reduced the Shard Point cost from 5 to 4.
- Plenty of Ammo
- Increased the Shard Point cost from 2 to 3.
- Ricochet
- Reduced the Shard Point cost from 5 to 4.
- Lucky Rocket
- Reduced the Shard Point cost from 5 to 3.
- Rabbit Legs
- Reduced the Shard Point cost from 4 to 3.
- Birdman
- Increased the Shard Point cost from 1 to 2.
- Explosion Specialist
- Increased the Shard Point cost from 2 to 4.
- Bigger and Badder
- Increased the Shard Point cost from 2 to 3.
- Rapid Marksman Rifle
- Increased the Shard Point cost from 2 to 4.
- Weapon Morph
- Reduced the Shard Point cost from 5 to 2.
- Homing Projectiles
- Increased the Shard Point cost from 1 to 5.
- Prosthetic Enhancements
- Reduced the Shard Point cost from 5 to 4.
- Dullahans
- Reduced the Shard Point cost from 5 to 4.
- Reaper's Scythe
- Reduced the Shard Point cost from 4 to 2.
Mode:
1. Shard Clash
- In Shard Clash, a new mechanic for changing relics has been added. During the match's rule-making phase, you can spend 1 Shard Point to swap an active relic.
- The relic feature will be enabled in regular ranked Shard Clash.
- During the rule-making phase, unactivated Shard Cards can still be refreshed even if Shard Points have been injected. The injected points will be returned to the corresponding players.
- Optimized the visibility of the Shard Point hand-over prompt bubbles.
- Added a response shortcut for the Shard Point hand-over function on console platforms.
- Added a limit on the number of times a single player can initiate the Shard Point hand-over request.
- After rejecting a Shard Point hand-over request, all subsequent requests in the match will be declined by default until manually accepted.
- Removed the Shard Clash: Standard Advanced mode.
- Expanded the ping feature. Now, attackers can hold the middle mouse button on the target site icon to bring up the tactical ping wheel.
- Optimized the user experience of the quick message wheel.
2. Outbreak
- Increased the initial Shard Points in the first round from 10 to 15.
- Reduced the base health of transformed Parasites from 3000 to 2500.
- While actively increasing your infection probability, the probability boost for being selected as the initial Parasite has been reduced.
- Added a tutorial to the Shard Card purchase page for first-time players in Outbreak mode.
- Added a deck preset hint feature (customization is temporarily unavailable).
- Added a display for the hand limit of each Shard Card.
- Added a melee weapon Shard Card category. Only one melee weapon Shard Card can be equipped at a time.
- Added a special skill Shard Card category. Only one special skill Shard Card can be equipped at a time.
3. Chaos Clash
- In duels, the overtime penalty damage has been adjusted to double every 10 seconds.
4. Deck Deathmatch
- Removed the limit for activated Shard Cards.
- Added a Shard Point limit on activated Shard Cards. A maximum of 15 Shard Points can be active at a time.
Non-match:
1. Rank System
- Daily ranked challenges will now refresh weekly.
- To discourage negative gameplay, added a limit to the rank demotion protection feature.
- The ranked store now has a seasonal sticker bundle.
- The ranked protection points and demotion protection features have been updated to include rank restrictions (not applicable for Master rank and above).
- After the start of Season Two, the Seasonal and Chapter rewards for Shard Clash: Ranked will be updated. The initial rank adjustments for the season are as follows:
Season One Ranking Settlement | Season Two Initial Ranking |
Bronze | Bronze Tier 3, 0 points |
Silver | Silver Tier 5, 0 points |
Gold | Gold Tier 5, 0 points |
Platinum | Gold Tier 5, 0 points |
Diamond | Platinum Tier 5, 0 points |
Master | Diamond Tier 5, 0 points |
PunkMaster | Diamond Tier 5, 0 points |
2. Leaderboard
- Removed the Duel Master Leaderboard.
- Fixed an issue where rank demotion caused abnormal point deductions on the Lancer leaderboard.
- The leaderboard scores are resetting. Get high scores to earn your place on the leaderboard again.
3. Mode Filter
- Optimized the overall interface.
- Removed Rotation Mode. You can now queue for multiple modes simultaneously.
4. Arsenal
- Added a custom weapon combination sharing feature.
5. Highlights
- Reduced the black screen duration between consecutive kills.
- Optimized the video export quality.
- Note: After this update, due to changes in gameplay and level modifications, recorded videos and highlights in your personal history from before the update will become invalid and unable to be viewed. Please take appropriate measures in advance, if necessary.
6. Custom Match
- Added a new Recruit Players feature.
- You can enter the Training Base before the match starts.
7. Battle Pass
- Added base match XP, where players will receive a certain amount of Battle Pass XP based on the duration of each match.
- Adjusted the category of modes related to challenges. In challenges, modes are now divided into Shard Clash, Arcade, and Outbreak.
- The new chapter Battle Pass: Pearlescent Assassin will be available after the update.
8. Store
- Updated the permanent prize pool, adding the ultimate melee weapon skin: Nature's Touch.
- After the update, the ultimate melee weapon skin Constellation will no longer be available from the permanent prize pool, but it can still be unlocked with ultimate materials.
- The new premium weapon skin bundle "Shard Sec" will be available in the store starting on June 26. Five futuristic weapons will accompany you to defend the peace of Acme.
9. Stickers
- The S1 Seasonal Sticker Pack (Wild Dawn) will be removed after the update, and the S2 Seasonal Sticker Bundle will be introduced instead.
- The S1 Seasonal Charm Pack (Wild Dawn) will be removed after the update, and the S2 Seasonal Sticker Charms will be introduced instead.
- The contents of the Basic Sticker Pack have been updated: new stickers have been added.
- Sticker Fusion has been updated to include a batch fusion feature.
Console:
1. Controller Aim Assist
- Slightly enhanced the aim assist feature for console platforms when matching against PC users in crossplay.
- Slightly enhanced the aim assist feature for PC users using controllers.
2. Crossplay
- Added an Xbox User-only crossplay feature.
3. Username Lookup on the In-Game Scoreboard for Sony Platforms
- After the console launch, we observed that player names in matches on PlayStation were showing their PlayStation Online IDs, which hindered teammates' abilities to recognize and communicate with each other. With this update, the in-game scoreboard now features a one-click toggle to switch between displaying in-game names or PlayStation Online IDs.
Appendix:
Shard Card Update Details
New Shard Cards for Shard Clash on June 26th:
- Defensive Maneuvers: Beacons appear on the map. Capturing them generates barriers that block enemies.
- Infighting: Enemies struggle to distinguish between friend and foe. Friendly fire deals 40% damage.
- Yin and Yang: Allies cycle between buffing movement speed for 30s and buffing damage for 30s.
- Blind Fire Healing: Enemy bullets that miss restore 3 HP to you.
- Acceleration: While sprinting, your movement speed will continuously increase.
- Converter Thievery: Defenders can pick up and plant the Converter.
- Get One: Obtain a random Shard Card.
- Mobile Arsenal: While carrying a [Converter], allies in range do not use up bullets.
- Parting Gift: [Deathrattle]: Generates random projectiles.
- Relay Race: When defusing is stopped, the defusing timer is paused, but not reset.
- Agile Marksman: [N Points][ADS]: Movement speed +Nx10%.
- Flustered: After the prep phase, players randomly switch between their weapons whenever they reload their primary weapon.
- Rigged Duels: Allows one player from each team to enter the duel arena ahead of time.
- Battle Frenzy: [Kill]: All skills +1 use.
- Lumiprint: Enemies leave footprints.
- Weapon or Life: Sacrifice your primary weapon to survive fatal damage once.
- Electrocution: [Kill]: Triggers an electric discharge, disarming nearby enemies.
- Run and Gun: No recoil when moving and firing at the same time.
- A Site Spin: The device in the middle of the map can cause A site to rotate.
- B Site Spin: The device in the middle of the map can cause B site to rotate.
New Shard Cards for Chaos Clash on June 26th:
- Leader of the Dead: Spend your own HP to generate a bio-warrior.
- Defensive Maneuvers: Beacons appear on the map. Capturing them generates barriers that block enemies.
- Infighting: Enemies struggle to distinguish between friend and foe. Their friendly fire deals 100% damage.
- Yin and Yang: Allies cycle between buffing movement speed for 30s and buffing damage for 30s.
- Blind Fire Healing: Enemy bullets that miss restore 3 HP to you.
- Acceleration: While sprinting, your movement speed will continuously increase.
- Converter Thievery: Defenders can pick up and plant the Converter.
- Mobile Arsenal: While carrying a [Converter], allies in range do not use up bullets.
- Parting Gift: [Deathrattle]: Generates random projectiles.
- Flustered: After the prep phase, players randomly switch between their weapons whenever they reload their primary weapon.
- Rigged Duels: Allows everyone to enter the duel arena ahead of time.
Shard Cards removed from Shard Clash:
- Swap!: You can swap positions with a teammate.
- Interception!: Enemy [projectiles] are big and destructible.
New Shard Cards for Outbreak:
- Time to Snipe: [Bullet]: Sniper and Marksman Weapon damage +100% at long range.
- Burning Bullets: [Bullets] have a chance of stacking burn effects on targets. Each burn causes the target to take 6 DOT.
- Poison Bullets: [Bullets] have a chance of stacking poison effects on targets. Each level of poison causes the target to take 6 DOT.
- Electric Bullets: [Bullets] have a chance of stacking electric effects on targets. After reaching a certain number of electric stacks, this causes an explosion.
- Do the Slide: Gain the ability to slide.
- I, Zombie: You can disguise yourself as a Parasite.
- Everybody Dance Now: Launch a wave of sound forward every 15s. Enemies are forced to dance.
- Acceleration: Movement speed gradually increases while sprinting.
- Beginner's Luck: Gain high damage reduction in the first 10s of each round.
- Charged Mark: Targets hit by a charged melee attack are marked. They take additional damage from charged melee attacks.
- No Retreat: Max HP +300, but damage taken from behind +100%.
- Charged Protection: Gain 0.5s of damage reduction after using a charged melee attack.
- Quick Sniping: Reduces the firing interval of sniper rifles.
- Contaminated Healing: Restore HP after hitting an enemy with Parasitic Sludge.
- Sticky Skin: [Injured]: Reduce the fire rate of enemies shooting at you.
- Explosive Evolution: Explosion damage dealt by Parasites +80%.
- Battle-Hardened: [Injured]: Increases the damage you deal.
- Big Traps: Your trap range +30%.
- Free Refills!: Replenish trap skill usage when your skill traps are destroyed.
- Vampire Night: Gain Vampire powers.
- Full Moon: Gain Werewolf powers.
- Reaper's Scythe: Generate Reaper's Scythe in your spawn site.
- Vitality Staff: Obtain Vitality Staff.
- Relativistic Bullets: [Bullet]: Steal 6% of enemy movement speed.
- Choke: Shotguns: Reduce spread significantly.
- Auto-Load: Snipers automatically reload one bullet after firing.
- Assault Hammer: Equip a breaching hammer.
- Realistic Headshots: Sniper [headshots] have chances to instantly kill their target.
Shard Cards Removed from Outbreak:
- Flashy Projectiles: [Projectiles]: Release a flash on first collision.
- Projectile Scan: [Projectiles]: Scan the area on first collision.
- Weapon Bandolier: Weapon swap speed +30%.
New Shard Cards for Team Deathmatch & Free For All & Kill Confirmed:
- Everybody Dance Now: Launch a wave of sound forward. Enemies are forced to dance.
- Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
- Choke: Shotguns: Reduce spread significantly.
- Ready to Strike: While charging a melee weapon, movement speed +20%.
- Shotgun Charge: Shotguns: Charge pellets when ADS, adding extra damage. Shots also knock yourself back.
- Bulletproof Vest: Torso shots gain 10% damage reduction.
- Desperate Speed: The lower your HP, the faster you move.
- Battle-Hardened: [Injured]: Increases the damage you deal.
- Relativistic Bullets: [Bullet]: Steal 10% of enemy movement speed.
- Berserker: Enter berserker mode. Max HP +50, 2 extra bullets per shot. Greatly increased speed and jump height.
- Dullahans: Your head becomes invulnerable flames.
- Piercing Bullet: [Bullets] can go through walls once.
- Demon Eyes: Deal damage over time to enemies in your field of view. Taking headshot damage shuts down this effect.
- Survival Regen: Gain constant HP regeneration. The lower your health, the faster the regeneration.
- Elusiveness: [Kill]: Become invisible for 2.5 seconds.
- Reactive Armor: Gain a one-time shield with high damage reduction.
- Anti-Healing Bullets: [Bullet]: Prevent enemies from recovering HP for 12s.
Shard Cards Removed from Team Deathmatch, Free For All, & Kill Confirmed:
- Lucky Rocket: 3% chance to fire a rocket while shooting.
- Kill Reward: Earn 0.3 extra Shard Points on death.
- Extra Pellets: Shotgun: Fire extra pellets per shot.
- Quick Charge: Melee attack charge time -40%.
- Headshot Master: [Headshot]: Damage +25%.
- Blood Frenzy: Instantly regain 50 HP upon killing an enemy in melee, and briefly increase movement speed.
- Sprint Fire: Hipfire doesn't interrupt sprinting.
- Blast Suits: Damage taken from enemy explosions -80%.
- Turtleback: Equip a turtle on your back to block bullets from behind.
- Close Havoc: [Bullet]: Damage +20% at close range.
- Iron Head: Become immune to extra headshot damage.
- Large Caliber: Mag size reduced by 40%, while damage increases by 20%.
- Big Head Shot: [Bullet]: Shoot enemies and their heads become bigger!
- Quick Reload: Reloading time is greatly reduced.
- Community Healthcare: [Join Forces]: Regain HP slowly.
- Rapid Marksman Rifle: Reduce Marksman Weapon recoil and remove fire rate limit.